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v1

Upload local files

Submit a video and audio. Receive a webhook or poll for status and download the result

Use this path when your video or audio is a local file rather than a public HTTPS URL. Upload both files, then submit the same render request using their asset IDs, with an optional webhook URL

Upload a video
POST /v1/uploads
{"media_type":"video","content_type":"video/mp4","size_bytes":123456}

PUT <returned upload_url> with the returned required_headers
POST /v1/uploads/<asset_id>/complete

Repeat for audio with media_type: audio and its actual content type and byte count. Keep both asset_id values and submit them as video.asset_id and audio.asset_id. Validation is asynchronous; use webhooks or polling to retrieve the final outcome

Media limits

Up to 5 TiB per GCS object · no fixed duration or input-resolution ceiling · up to 120 average input FPS · exactly one video stream and at most one accompanying audio stream. Input frames must have sides of at least 16 pixels. Oversized frames are normalized internally to fit within 1920 × 1080 landscape or 1080 × 1920 portrait; processing remains bounded by runtime and resource availability. Audio inputs require one audio stream and no video

Video: H.264, HEVC, VP8, VP9, AV1, MPEG-4 and ProRes. Audio: AAC, MP3, PCM s16le/s24le/f32le, FLAC, Vorbis and Opus

Upload signatures expire after 15 minutes. Uploaded assets expire after six days. Public source URLs must use HTTPS on port 443; credentials, private/reserved addresses, unsafe DNS answers and unsafe redirects are rejected